Week 3 DevLog
GameDesign3 » Devlog
Level start player is sent to playerStart actor (or the checkpoint, available) load collected coins change their material. load player stats. Patroller Ai following player Checkpoint One checkpoint Player location is saved to the level save file. Collected coins are saved to the level blueprint.
Save player stats
Save Door state
Level end
Reset the checkpoint save to nothing.
Save the collectible coins.
Save player Stats
Reset door Upon Death
Go to the "level start"
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GameDesign3
Jumpy House!
Status | In development |
Author | Culltayne |
Genre | Platformer |
Tags | child, Funny, Simple, Singleplayer |
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