View all by Culltayne
Culltayne
Follow Culltayne
Follow
Following Culltayne
Following
Add To Collection
Collection
Comments
Devlog
GameDesign3
←
Return to GameDesign3
Devlog
Skill Assignment
October 03, 2024
by
Culltayne
In this update, I have added a shield that prevents the player from taking damage and reflects the damage it takes. After picking up the skill, we can activate a shield that stays spawned for 5 second...
Continue reading
Week 4 Splitscreen Coop Game
September 19, 2024
by
Culltayne
For this assignment, I have added a medieval setting to make the atmosphere feel alive. Added fire and smoke to illuminate the world. Added collection and door sounds with ambiance. Created an end-gam...
Continue reading
Week 3 Splitscreen
September 14, 2024
by
Culltayne
the design for the game, including the goal and obstacles for the two players. also describe at least one solution to your obstacle. The design of the game is to work together to find the coins to ope...
Continue reading
Week 3 DevLog
September 10, 2024
by
Culltayne
Level start player is sent to playerStart actor (or the checkpoint, available) load collected coins change their material. load player stats. Patroller Ai following player Checkpoint One checkpoint Pl...
Continue reading
Week 1 Initial Log
August 29, 2024
by
Culltayne
#Initial Post, #Devlog, #HW1
The initial thoughts of creating a toy was to embody the joy you felt as a child. When I think of my childhood I fondly remember the trampoline at my grandparents farm as a source of excitement and ad...
Continue reading