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Devlog
Wroughted Iron Personal DevLogs and GD3/CD2
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Devlog
Coding 2 Final Recap
December 11, 2024
by
Cayne Zacharias
Saving and Loading (The good version) and Splitscreen Weapon Spawning and Dialogue System No Clue where the project that had Dialogue in it went. AI with behavior trees and perception Bullet Drop Toy...
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Design Recap
December 09, 2024
by
Cayne Zacharias
Meeting Notes in Class: Utilized a Gantt Chart to coordinate https://docs.google.com/spreadsheets/d/1khWiAH0j_dRXo8BrpHV7s2zAhkzhzVFnfLbQlAv8... Outside class work: Created Meta Sound Patches to incre...
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Bullet Drop
December 09, 2024
by
Cayne Zacharias
Created Bullet drop with impact line traces that includes vfx and sfx...
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BehaviorTree
November 01, 2024
by
Cayne Zacharias
Attacking the player with an animation Turning "fire particles" on and off Patrolling along the route of a spline Walking during the patrol Running while attacking or returning to patrol Attacking whe...
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Skill Assignment
October 03, 2024
by
Cayne Zacharias
In this update, I have added a shield that prevents the player from taking damage and reflects the damage it takes. After picking up the skill, we can activate a shield that stays spawned for 5 second...
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Week 4 Splitscreen Coop Game
September 19, 2024
by
Cayne Zacharias
For this assignment, I have added a medieval setting to make the atmosphere feel alive. Added fire and smoke to illuminate the world. Added collection and door sounds with ambiance. Created an end-gam...
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Week 3 Splitscreen
September 14, 2024
by
Cayne Zacharias
the design for the game, including the goal and obstacles for the two players. also describe at least one solution to your obstacle. The design of the game is to work together to find the coins to ope...
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Week 3 DevLog
September 10, 2024
by
Cayne Zacharias
Level start player is sent to playerStart actor (or the checkpoint, available) load collected coins change their material. load player stats. Patroller Ai following player Checkpoint One checkpoint Pl...
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Week 1 Initial Log
August 29, 2024
by
Cayne Zacharias
#Initial Post, #Devlog, #HW1
The initial thoughts of creating a toy was to embody the joy you felt as a child. When I think of my childhood I fondly remember the trampoline at my grandparents farm as a source of excitement and ad...
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